**** This map designed for the Team Fortress Classic Half-Life mod ****

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Title			: The WidowMaker
Filename		: widow.bsp
Author(s)		: GeENiE ( maurice van de Weerdt ) 
Email Address		: mweert@home.nl
site                    : http://www.clan187.net/geenie
Description		: CTF map
Number of Teams		: 2
# of Players		: unlimited (32+spawns) 

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building time           : cople months off and on
New Textures		: yes  
Editor used		: hammer beta 3.5
Compiler          	: ZHLT Tools - batch file
Total compile time	: 1615.34 seconds elapsed [26m 55s]
vis                     : -full
rad                     : -sparse

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INSTALL INFORMATION:

exctract the zip to your halflife dir.

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PLAY INFORMATION:

capture the enemy flag

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SCORING:

get the enemy flag and bring it back to your base and capture it.
for capturing the flag u get 10 points.


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NOTES: 

the flag will return after 60 seconds.
the grenade bags respawns in 90 sec (2 norm. 2 special.)
the ammo bag (nearfr) spawns in 45 sec. (60 metal,25 hp,50 armor)
the ammo bags in resup gives full ammo/armor/health 

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SPECIAL THANKS:

all of clan187 (www.clan187.net) and especially steff,ceno,wid,cata
every 1 who tested the map and found bugs and made suggestions
all all who i forgot to mention :P

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COPYRIGHT INFORMATION:

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

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Credits:

-i eddited the hawk texture from battlegroundsmod (www.bgmod.com)
-inspiration front base from agctf_outland map (http://evolution.hlgaming.com)
-fan texture from NS mod (www.naturalselection.org)
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Beta changelist:

()changes in beta2:

-fixed ng not being able to built sg
-improved outside and inside r_speeds
-added no_gren in spawns
-texture fixes
-added overview file
-stuff i dont remember

()changes in beta3:

-texture fixes
-added Easter egg :D
-worked on r_speeds some more
-lowered middle part to conc over it more easely 
-grenades respawn after 90 sec instead of 60 now
-grenades give 2 normal and 2 special grenade
-closed roof (inv. wall) in the ramp room, so u dont get stuck wenn concing to ramp
-ammo bag(nearfr) respaws after 40 sec instead of 30 
-ammo bag(nearfr) metal reduced to 60 from 100 ( so u can still built lvl2 sg)
-made the ramp wider at the bottom (reduce spam)

()changes in beta4:

-added inv wall into top ramp hole..(where the fan is) so u dont get stuck
-fixed flag-info not working 
-made T a bit wider (near fr)
-added easter eggs inside the easter egg :P
-made the bot ramps wenn entering base wider to prevent spam
-remade the top ramp ledges (so no stuck-bug on ramp..)
-moved ledge at ramp a bit back to u dont bump your wenn going down ramp
-ammo bag(nearfr) respaws after 45 sec instead of 40

()changes in beta5:
-changed yellow color of the lights on top of battlements to the team color
-closed all fan-holes in the base with invisible wall
-texture fixes

()changes in final release:
-made res bags give full armor (for HW) 
-texture fixes
-added func_nobuilt to respawns to prevent sg exploit